Make the rules visible
A simple line of five is easy to explain across ages. Demonstrate one sample line on a spare card, then remind everyone that the center square is free.
If someone has trouble reading small print, pair them with a teammate or enlarge the print settings. Participation matters more than strict independence.
For the demonstration, mark the center and four squares in one diagonal on a spare card. Then erase or set it aside before the real game so nobody mistakes the example for a winning card.
Share the caller role
One adult or confident reader can call words at first. Later rounds can rotate the role, with someone else operating the button if needed. Speak each word clearly and repeat it once.
A quiet room helps more than shouting. Pause after a call so everyone has time to scan their grid.
Offer team play
Pairs can discuss each word and look together. This works well when ages or reading speeds vary, and it gives shy guests a social role without putting them on display.
If using teams, give each team one card and one marker. Decide in advance whether a team can win more than once.
End on time
Set a reasonable number of rounds or a stop time before starting. One game that finishes cleanly is better than an open-ended activity that delays dinner or bedtime.
Leave the cards available afterward if guests want to continue informally. The caller will show when its words are exhausted.
Have a correction or a suggestion? Tell the studio.